Coming April 2022

Artificial Intelligence
in Games

During semester two of my second year, I worked on an AI assignment within my course at Staffordshire University.

Within this assignment we were expected to demonstrate steering behaviours (such as seek, arrive, wander, pursuit, flee, and obstacle avoidance), pathfinding and decision making. I was able to implement all steering behaviours (with the exception of obstacle avoidance) as well as some decision making. Pathfinding was not implemented into my project. Each of the steering behaviours were demonstrated with the use of key bindings.